

Any design can be saved and adjusted after the fact, so players can keep tweaking as much as they’d like. They can even adjust the environment the house appears in, seamlessly changing the season or time of day. They’ll get to design a series of homes, customizing everything from the outer façade to the actual dimensions of the rooms within. It’s a simple little puzzle game that puts players’ decorating skills to good use. A list of other requests showed that players will build anything from a perfect coffee room to a toilet palace (don’t ask me what that means). Once players accept, they’ll be able to freely decorate both the interior and exterior of the house using a curated list of items (players don’t need to own the items to use them in designs).ĭuring a demo, I watched a player create a spa-like dream house complete with starry wallpaper and aromatherapy furniture. Villagers will offer a specific theme, like “sporty,” and ask that a few specific items be included in their home.

Players are recruited by the Happy Home Academy to walk around the island, take requests from its inhabitants, and design their dream house. Happy Home Paradise quickly whisks players off to a new island that houses a self-contained game. But now, with Happy Home Paradise, Nintendo has found a perfect solution to the series’ fatal flaw: Attach the side games to the main game. The company tried a few spinoff titles to turn it into a more varied franchise, but nothing stuck. It was just one example of the way Nintendo has struggled to capitalize on Animal Crossing’s success.
